[At Gamasutra sister weblog GameSetWatch, 'The Game Anthropologist' column tackles gaming communities -- most recently, Michael Walbridge undertakes the daunting task of summarizing World of Warcraft's social environment in its entirety.] "Oh no, not another article about World of Warcraft. Tired of hearing about it." If you've ever thought that, stop reading. You won't find this interesting. ...
If you're a World of Warcraft player, then you'll know exactly how much running there is in the game. You almost spend more time running than you do anything else. Even when you get a horse for the first time, you still only go 60% faster than normal, so getting places does take a while, but that's okay - it makes the world feel "bigger".
"World of Warcraft" is huge. There are more than 10 millions subscribers to the top massive multi-player online roleplaying game, so it figures that a good percentage of these people are married males.
TVG travels to the continent of Northrend (well, the Game Convention 2008), to speak to Wrath of the Lich King's Lead Game Designer and Production Director...